XBLIG Spotlight: Kinetic Kube S

Every week we shine the spotlight on an exceptional XBLIG, and the developers behind them, in what we like to call the XBLIG Spotlight.  This week, we take a look at Kinetic Kube S; a frantic arcade style points race.  Check out the trailer below and as always, my perspective.  Unfortunately this week we will not be including a developer Q&A due to time constraints.  As usual on CBR, reading has rewards as you may even get a chance to win a copy of the game. Add Kinetic Kube S to your download queue! First, the trailer:


Kinetic Kube S is described as a game of “intense action and split second decisions,” and that is mostly dead on. The core the game consist of guiding your block like character either away from bombs, through various perils in a flying ship or jumping from ledge to ledge in a high speed hectic free for all. The game focuses more on testing your reflexes than puzzle solving or strategy in an all out blitz on your hand-eye coordination.  Two of the three game modes support up to four players at a time in the high-octane arcade style action.

The game’s three modes offer notable variance.  The main mode, Kinetic, has you and up to three additional players having to quickly jump from platform to platform while avoiding lasers, ships and of course bad jumps.  You have a ship on your side that will help to protect and destroy other objects, and controlling both becomes quite the challenge.  It is a race to get as many points as possible and death obstructs that goal; so don’t die.

Two more modes grace the game, including Survival.  In Survival your block is now piloting a ship along with three other ships (human or AI controlled) that must go through a series of several different types of rounds, such as making it through a narrow passageway or destroing the parts of a weapon before it can fire.  Survival typically depends on multiple ships managing to stick it out and lots of quick maneuvers and a very itchy trigger finger.  Playing with only AI is very difficult, you will die.

The final game mode is Bomb, where your block must avoid the rapidly falling bombs to once again get as high of a score as possible.  This mode was largely forgettable, and I honestly ended up allowing myself to die when I played through it simply to be done after several minutes.  Bomb is not available as a multiplayer mode, which was honestly no big deal since you probably wouldn’t want to play it anyway.

All the modes offer a nice variance from the others, but none really “wow” in any particular way.  Kinetic is very hectic and crazy, so if that is your kind of style then you might find yourself enjoying it quite a bit.  Survival is probably the strongest of the game modes, but it lacks depth with a very limited amount of variation in the different “rounds” the game puts you through. Not to mention, playing it single player is a huge disadvantage. Overall the three modes provide a descent sampling, but in the end each feels just like that; a sampling.

Kinetic Kube S also claims to sport “cannot take your eyes away” graphics, and in this there is certainly some truth.  The game is colorful and vibrant; from the menu to the game itself. It is very simple but well designed.  I enjoyed the visual presentation; in fact I would say the way the game looks is certainly Kinetic Kube S’s strongest selling point.  The soundtrack, which has a very strong trance/electronic influence, would be a solid point in the game’s favor if the track samples weren’t so limited.  Expect to hear the same couple of bars over and over.

Really the game just kind of falls flat of expectations based on what you see.  The game looks great, and the mechanics are solid, but the game’s single player experience is lacking in anything especially innovative.  It is fun, but it quickly wears off and odds are you’ll find yourself looking to something else after one or two rounds.  Multiplayer really is the way to go in this game, and I have no doubt that the screaming, berating and all that other stuff that comes from a fun multiplayer experience is what would take this game to a new level; unfortunately it lacks online multiplayer allocating the experience simply to your living room and those who happen to occupy it.  Had the game included an online function it would certainly be worth it as a group investment (i.e. you and a couple of friends all drop a buck on it), without it though it is just lacking.  In short, Kinetic Kube S is great to look at, kind of fun, but also kind of generic in terms of actual game play.

Final Rating: 6/10

CBR Break Down:
Console Played On: Xbox 360 – XBLIG
Approximate Time to Completion: N/A
Gamer Score Earned: N/A
Price Bought at: N/A – Review copy furnished by Suitz Ethics
Current Price: 80 Microsoft Points ($1)
Recommend Purchase Price: Literally doesn’t get cheaper
Add Kinetic Kube S to your download queue!

Do I even need to explain these anymore? Suitz Ethics has been kind enough to give us some extra download tokens (codes) so that we can give two of you your very own kube to… kinect… with… yeah! You can gain up to three entries, please read the details on how to enter below:

First entry: Tell us a XBLIG you would like to see featured in the XBLIG Spotlight in the comments below and you will have your first entry.  If you don’t have an XBLIG to suggst, then simply tell us any indie game, regardless of platform, you think we should check out.

Second entry: Follow us on twitter and send the following tweet:

@ClearanceBinRev is giving away the #XBLIG Kinetic Kube S! #Xbox, Find out how you could win by going to: http://bit.ly/oF2YWc

Remember that you have to follow us; any winner we attempt to DM via Twitter who isn’t, automatically forfeits their win. If you enter via Twitter include your twitter name in your post below, winners who have their twitter listed will receive their codes immediately after winning.



Third Entry: Like our Facebook page and then simply like the post on our wall for this article.  Simple as that. (Keep in mind the article may be lower on the Facebook page towards the end of the contest and it may take a minute or two to post on FB)

Contest will go until Wednesday at 8pm CST.  A pool of all eligible entries will then be randomly selected from and the winners will be notified. CBR reserves the right to disqualify any entry we feel either violated the rules or spirit of the contest, including attempts at duplicate entries. Winner selected with no twitter name provided will be notified by email and have 24 hours to respond.  We do not announce the names of contest winners, but do encourage them to post about their win.


About Tristan Rendo

I've made movies, written and performed music, and in January of 2011 got bored and started the awesome gaming site you see before you. My gaming roots began with the original NES, and endless hours spent spilling quarters into machines at the local arcade. I have a personal collection of over 200 Nintendo 64 games, and for many years it was the only system I owned. I re-entered the modern generation of gaming consoles when I decided to purchase a 360. I typically prefer the single player experience of games, so I’m usually playing through some single-player campaign, but can occasionally be found doing some damage in Halo Reach.